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Art & Design

Art, Design & Creative Media

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The BA (Hons) Games Art and Design course is focused on the development of highly transferable artistic technique, and supporting this with a foundation of technical knowledge necessary to showcase your skills and motivation through a practical portfolio. This is contextualised through the essential understanding of game design elements that underpin all creative and technical roles within the games industry. The program addresses the demand for adaptable graduates who will consider and engage with the diversity of the games field, and who wish to discover their personal creative inspiration through research and experimentation. Ultimately, maturing students' skills and perspectives to prepare them to enter and shape our contemporary games industry and become a successful Games Designer, Artist, Producer or Entrepreneur.
The program is intended to develop versatile and employable games design creatives who can work within a spectrum of artistic and design areas of the profession, both locally and internationally. Commencement of the course is subject to validation from the awarding body.

Course details

The course is divided into sections or modules that enable you to gain credit towards your final qualification. Each level accounts for 120 credits and you need 360 credits to achieve a BA (Hons) Degree. The course offers an intensive period of study that proceeds from relatively directed projects to greater independent learning through self-directed and Live projects. This all takes place in studios, computer rooms, workshops and through a programme of lectures, seminars and one to one tutorials. Critical, historical and theoretical studies permeate the course and written work is presented in the form of a series of essays or assignments. Level 4 - Through an induction programme you will be introduced to the range of available facilities. The course at this level reinforces the essential skills of draftsmanship, observation and artistic judgement that will underpin creative production throughout the program. In this first year, students develop a suite of fundamental principles and processes upon which to found their approach to game design and to inform the application of their artistic practice. Level 5 — Expanding beyond the essential skills developed in Level 4, the program's Level 5 modules challenge students to both refine and extend their artistic and design practice through a more pronounced focus on vocational and collaborative contexts. Projects introduce more specialised artistic skills through industry software and extended practical briefs and look to build a specific awareness of how to integrate and adapt work to specific audiences and technically prescriptive contexts. Students are expected to demonstrate the continued evolution of their individual expression in both creative practice and philosophical thought. Level 6 - Level 6 is designed initially to consolidate and intensify individual directions of study. You are expected to demonstrate a higher level of creative independence working on self-directed and Live projects.
The modules at this level rigorously test a mixture of organisation and practical capabilities, ultimately helping to guide and refine students' vocational possibilities through the completion of a proficient body of games design developmental and production work, under a high level of self-directed practice. The level concludes with a degree exhibition which will demonstrate the level of study and research skills capable of sustaining your own practice on completion of the course.

Entry guidelines

Applicants should normally have five GCSEs (A-C/9-4) and have satisfactorily completed either a Foundation course, a BTEC National Diploma or Certificate in an appropriate Art & Design subject or other evidence of potential to study at Degree level. Applications are welcome from mature students, who may lack qualifications but who can demonstrate their suitability to study at this level. All applicants invited for interview must produce a portfolio of work. The ability to develop communication skills, English, Maths, action planning and use of information technology to levels appropriate to study Games Art and Design. If English is not your first language, you may need an English Language assessment before enrolling on this course. To discuss further, please contact the English Language Unit at the College.

Equipment Required

Students will be expected to produce a substantial range of real media and digital work during the three years. Access to computers, software and data storage will be available as part of the course's studio space, however, students may wish to utilise their own media production computers and real materials to support their studies.

Assessment Method

You will be assessed throughout the course via a portfolio of your work, along with reflective evaluations, practical projects, research reports, exams, technical skills assessments.

Additional Information

Applications for this course are normally made via the Universities and Colleges Admissions Service (UCAS) at www.ucas.com You will need to indicate the following for this course: UCAS Institution code: Course code:

Where can I progress to?

Graduates should be equipped to apply for freelance work & employment as an Games Designer. Graduates may also wish to seek further study at MA level within a related discipline & PGCE teaching qualifications.

When does this course run?

For advice and guidance, please contact Student Services on 0151 551 7777 or call into our Conway Park Campus Monday to Friday from 10am to 4pm (all year round) and Wednesdays and Thursdays 10am-6.30pm (term time only).

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